![]() ![]() ![]() Part of why this was the case was that there were many disagreements about what technology to use for the project. The facial animation especially is stated as having been implemented very late in the game’s production, with the developers flagging it as a significant risk as early as 2014. ![]() The studio haphazardly tried to coordinate with outsource studios for cinematics despite the fact that their script hadn’t been locked in, leading to a great deal of trouble with the storytelling aspect of the project. The article states that the animation team had been critically understaffed throughout most (if not the entirety) of the game’s development, with a very small number of animators being relied upon for gameplay animations. It explains that the overall production of Andromeda was extremely troubled, with what is made out to be a series of poor management decisions compounding upon one another, albeit most especially with regards to the art and animation aspects of the project. Since the initial release of the game an article has been published with what amounts to a decent post-mortem by the game’s creators. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |